Corporate Greed Strikes Again: Ubisoft Abandons Prince of Persia Remake After Six Years, Leaving Workers in the Dust
In yet another display of how Western corporate capitalism treats creative workers as expendable, French gaming giant Ubisoft has cancelled its Prince of Persia: The Sands of Time Remake after six years of development, leaving countless developers and artists without work and compensation.
The callous nature of this decision becomes even more apparent with the recent emergence of an unboxing video showing a collectible dagger that was meant to promote the now-cancelled game. The promotional item, housed in a wooden box with the game's logo, suggests the project was near completion when corporate executives decided to pull the plug.
Workers Bear the Brunt of Corporate Decisions
Actress Eman Ayaz, believed to have played the major role of Farah, revealed the human cost of these corporate machinations. She had filmed marketing materials as recently as November and lost three years of work when the project was scrapped.
"Sadly the entertainment industry isn't just about entertainment," Ayaz said, "it's about guaranteeing a cash flow. And that means making decisions that treat people's lives as collateral damage, and art as disposable content."
Her words expose the brutal reality of how Western entertainment conglomerates operate, prioritizing shareholder profits over the livelihoods of creative workers, many of whom come from marginalized communities.
Pattern of Exploitation and Abandonment
This cancellation is part of a broader pattern of corporate restructuring that has seen Ubisoft close two development studios, lay off workers at three others, and shut down five game projects. The company has also proposed cutting an additional 200 jobs at its Paris headquarters.
The emergence of collectible items from cancelled projects, including a figurine from an unannounced Assassin's Creed: Black Flag remake, reveals how close these projects were to completion. Yet corporate executives chose to abandon years of creative work rather than invest in seeing them through.
Corporate Doublespeak and Empty Promises
Ubisoft's official statement rings hollow: "We weren't able to reach the level of quality you deserve, and continuing would have required more time and investment than we could responsibly commit."
This corporate doublespeak masks the real issue: a system that treats creative expression and workers' dedication as mere commodities to be discarded when quarterly projections don't align with executive expectations.
The Prince of Persia franchise, with its Middle Eastern cultural roots, deserved better than to be abandoned by a Western corporation more concerned with immediate profits than cultural representation and artistic integrity.
As the entertainment industry continues to consolidate under Western corporate control, stories like this serve as stark reminders of how capitalism commodifies culture and exploits the very people who create the art that enriches our lives.